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Pubblicato da Thicondrius il 24-02-2019 alle ore 11:22:05

Anthem: tutti i perk delle armi

Increases Drop Rates:

– Ammo +% Drop Rate — More Ammo

– Repair +% Drop Rate — More Healthkits

– Supply +% Drop Rate — More Items OR Ember (needs testing )

Increases Drop Quality:

– Ammo +% Pickup Amnt — More Ammo per Drop

– Repair +% Amnt — More Health per Drop

– Support +% Luck — Better Items per Drop (Chance)

– +% Harvest Bonus — Crafting Materials

Javelin Stats:

– +% Pickup Radius — Increase the distance you will pickup items that are dropped

– +% Thruster Life — Increases how long you can fly before overheating

– +% Thruster Speed — Increase how fast your jets cool down

– Overheat +-% Delay — Reduces the time it takes to start recovering from overheating

– [Element] +% Resist — Reduces damage taken from attacks of that element

– Armor +% Dmg Resist — Increases resistance to (physical?) damage

– Armor +% Max — Increases your green bar (Weapon/Universal only?)

– Shield +% Max – Increase your blue bar (Weapon/Universal only?)

– Shield +% Delay — Reduces the time it takes to start recovering your shield

– Shield +-% Refresh — How quickly your shield recharges once it starts recovering

Augments Weapons:

– Weap +% Dmg — Damage output

– Weap +% Clip (or) Weap +% Mag Size — Magazine Size

– Weap +% Ammo — Ammo Reserves

– Weap +% Fire Rate — Rate of Fire

– Weap -% Reload Time — Reload Speed

– Weap +% Blast Dmg — Explosive Damage (Grenade Launchers)

– [Weapon Type] +% Dmg — Listed Weapon Type

Augments Skills:

– [Keybind] +% Dmg — Listed Skill Damage Increase

– Gear +% Dmg — Skill Damage Increase

– [Keybind] +% Speed — Listed Skill Cooldown Reduced

– Gear +% Speed — Skill Cooldown Reduced

Augments Javelin (Combat):

– Ultimate +% Dmg — Ultimate Skill Damage Increased

– Ultimate +% Speed — Ultimate Skill Cooldown Reduced

– Melee +% Dmg — Melee Attacks/Skills Damage Increased (Weapon/Universal only?)

– Combo +% Dmg — Combo Damage Increased

– Combo +% Targets – Detonating primed enemies chains to additional enemies.

– Critical +% Dmg — Critical (Weakpoint?) Hits Damage Increased

– Support +% Speed — Support Skill Cooldown Reduced

– Elemental +% Dmg — Elemental Skills/Procs/Weapons Damage Increased

– +% Dmg — All Damage Increased (Weapon/Universal only?)

– +% Force — Reduces Damage Required to Cause a Stagger Effect

– Effect +-% — Increase All Status Effects Applied to Enemies (Statuses That Do Not Prime Enemies Instantly Will Prime Them Quicker)

– [Element] +% Effect — Increase All Status Effects Applied to Enemies from Listed Element

Class Specific:

– Storm Combo Augment — Increases the number of combo chains by 2

– Combo +% Aura Eff — Increases the damage that Interceptor Aura pulses for

List of [Elements]:

– Fire (Good against Health/Red Bar) – Damage over time

– Ice (Easier to prime with) – Freezes

– Thunder (Good against Shields/Blue Bar) – Builds up, damage spreads to nearby

– Acid (Good against Armor/Yellow Bar) – Reduces resistances

– Impact (Ordinance Damage)

– Blast (Explosives Damage)

Weaknesses (Needs Updating):

Armor: Acid (+50%), Fire (+25%)

Shields: Electric (+50%), Frost (+25%)

Speed Formula:

[Gear Cooldown] = [Base Cooldown Time] / (1 + [Total Speed Bonus])

Difficulties:GM1: +700% health/damage; +100 magic find

GM2: +1500% health/damage; +150 magic find

GM3: +3200% health/damage; +200 magic find

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